162 cards found.

Angelic Edict

Sorcery {4}{W} (5)

Exile target creature or enchantment.
The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice.



Color Identity: W,White
Printings:
Gatecrash ()

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Angelic Edict

Sorcery {4}{W} (5)

Exile target creature or enchantment.



Color Identity: W,White
Printings:
Gatecrash ()

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Formats:

Angelic Edict

Sorcery {4}{W} (5)

Exile target creature or enchantment.



Color Identity: W,White
Printings:
Jumpstart ()

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Angelic Edict

Sorcery {4}{W} (5)

Exile target creature or enchantment.



Color Identity: W,White
Printings:
Jumpstart ()

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Ant Queen

Creature Insect   5 / 5   {3}{G}{G} (5)

{1}{G}: Create a 1/1 green Insect creature token.
"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants."
—Borzard, exterminator captain



Color Identity: G,Green
Printings:
Magic 2010 ()

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Ant Queen

Creature Insect   5 / 5   {3}{G}{G} (5)

{1}{G}: Create a 1/1 green Insect creature token.
"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants."
—Borzard, exterminator captain



Color Identity: G,Green
Printings:
Modern Masters 2015 ()

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Ant Queen

Creature Insect   5 / 5   {3}{G}{G} (5)

{1}{G}: Create a 1/1 green Insect creature token.



Color Identity: G,Green
Printings:
Modern Masters 2015 ()

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Ant Queen

Creature Insect   5 / 5   {3}{G}{G} (5)

{1}{G}: Create a 1/1 green Insect creature token.



Color Identity: G,Green
Printings:
Magic 2010 ()

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Ball Lightning

Creature Elemental   6 / 1   {R}{R}{R} (3)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {t} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
The most frightening storms are those not woven by nature's hand.



Color Identity: R,Red

Ball Lightning

Creature Elemental   6 / 1   {R}{R}{R} (3)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {t} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.



Color Identity: R,Red

Ball Lightning

Creature Elemental   6 / 1   {R}{R}{R} (3)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {t} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.



Color Identity: R,Red

Ball Lightning

Creature Elemental   6 / 1   {R}{R}{R} (3)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {t} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.



Color Identity: R,Red

Ball Lightning

Creature Elemental   6 / 1   {R}{R}{R} (3)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {t} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.



Color Identity: R,Red

Ball Lightning

Creature Elemental   6 / 1   {R}{R}{R} (3)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {t} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.



Color Identity: R,Red

Ball Lightning

Creature Elemental   6 / 1   {R}{R}{R} (3)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {t} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.



Color Identity: R,Red

Ball Lightning

Creature Elemental   6 / 1   {R}{R}{R} (3)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {t} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.



Color Identity: R,Red

Barrage of Expendables

Enchantment {R} (1)

{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
Goblin generals don't distinguish between troops and ammunition.



Color Identity: R,Red
Printings:
Magic 2014 ()

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Barrage of Expendables

Enchantment {R} (1)

{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.



Color Identity: R,Red
Printings:
Magic 2014 ()

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Barrage of Expendables

Enchantment {R} (1)

{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.



Color Identity: R,Red
Printings:
Jumpstart ()

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Barrage of Expendables

Enchantment {R} (1)

{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.



Color Identity: R,Red
Printings:
Jumpstart ()

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No results found.
Bummer

162 cards found.